In the second part we cover the creation of the basic necessary objects for wedging through different knob values as well as the very first approach for an User Interface using PySide2 which ships with Nuke.
This time prefer to not showing a “finished tool, but rather document the progress during development. So lets start with the Theory.
This is a collection of small tools and snippets to speed up daily workflows for copying and linking.
A Proof of concept for aligning nodes in the nodegraph. Use the movement of your mouse or pen to measure the angle and direction for aligning selected nodes.
A full functional preview/import/export tool for a custom camera shake format. more details here
After showing the first draft of the node linker on the VES Megabrain and several feedback I got back to the code and did some more features and fixes. A polished version is shown in a demo on vimeo.
A finished version of nuke_kontakt. By now even production tested. Full Post
A new tool arrived! Bake metadata allows the user to convert metadata into keyframes. check it out here.
So here is a first draft of a custom nuke knob editor. Either to enhance or replace the internal one.
finally wrapped SwitchPanel, which i have been occasionally working on over the past month. you can check out a description and a demo here.