point render engine – kick off

after i playing a little bit with BlinkScript in general, i decided to give a try to write an own little point render engine. nothing fancy, just something that can render couple of thousand points inside nuke wihtout bothering with the scanline renderer and it’s sampling. after weeks on and off, the code finally produced […]

BlinkScript – first steps

here are two of my first attempts to dive into nukes blinkscript. the basic math taken from an excellent tutorial which you can find here. written by Matt Estela and Pedro Andrade. therefore i could concentrate on understanding blink as language rather than also thinking about the basic ideas. both are generating images instead of […]